Kagerou and clans were once known as the Right and Left hand of the Feudal Lord in Amatsu. They displayed fearsome prowess, completing every task swiftly with precision. Look at most relevant Ragnarok item duplicator openkore websites out of 783 at KeyOptimize.com. Ragnarok item duplicator. Hire Freelancers & Find Freelance Jobs. There is also a blacklist to prevent duplication of certain items. How to install. Careers; Help. Perhaps due to Kagerou and Oboro's outstanding abilities, they were banished from Amatsu by the Feudal Lord who has grown fearful of them. Betrayed by the Feudal Lord, it is said that Kagerou and Oboro have hidden themselves in the shadows of history. Decades have passed since then. A new group of clan calling themselves the 'Ninja Clan' have appeared in Amatsu, who has steadily gained power over the years. It is rumored that the Jounins of the clan will teach experienced Ninjas, who pass the secret test, the ways of Kagerou and Oboro. Job Change Guide See for detailed information. Changing into Kagerou from a requires the player to complete a number of tasks: • Written Test • A Survival Test • Test of Weaponry • Battle Test After completing these tests, the player will be transformed into a Kagerou. Builds Magic • STR: 1 ~ 80 • AGI: 1 ~ 90 • VIT: 80 ~ 100 • INT: 100 ~ 120 • DEX: 1 ~ 110 • LUK: 30 ~ 60 This build is similar to Kagerou's predecessor class,, and utilizes same offensive magic skills and new supportive type magic skills., and are the primary stat for Magic build to increase MATK output as well as decrease cast time of skills. One can opt to completely drop the DEX stat in favor of other stats such as and with the use of Cast Time reduction equipments and skill to increase weight capacity as well as increase. Note: 16th Night skill stacks multiplicatively with all Cast Time reduction skills, equipments, items and stats. Kagerou's primary damage and supportive skills are,,,,, and healthy mix of Ninja 2nd tier magic skills such as. There are new supportive skills that both Kagerou and Oboro classes can get such as,,, and that directly or indirectly increase throughput. Throwing • STR: 90 ~ 110 • AGI: 80 ~ 100 • VIT: 80 ~ 100 • INT: 1 ~ 80 • DEX: 80 ~ 100 • LUK: 1 ~ 80 Throwing builds utilize newly strengthened throwing skills available to Kagerou and Oboro. The main throwing skills that are available are,,, and. With the exception of Rapid Throw, all throwing skills are based on to increase ATK, and to increase the skill modifier. In the case of Swirling Petal skill, it utilizes the stat in its skill modifier formula. Homebrew amplifiers ham radio. Having high amounts of DEX and LUK will allow Kagerou to increase HIT and ATK of throwing skills as well as reduce cast time. It's worth noting that skill will reduce significant portion of cast time of all skills so it's recommended that players don't focus too much on the stat. With the combination of old and new supportive skills such as,,,,,,, and Cast Ninja Spell, both Kagerou and Oboro can deal substantial damage to their foes. Killing Stroke • STR: 100 ~ 120 • AGI: 1 • VIT: 100 ~ 120 • INT: 1 • DEX: 40 ~ 100 • LUK: 40 ~ 100 This build focuses on the Ninja's skill, a mini- of sorts. And are the two stats driving Killing Stroke's damage and are thus the main stats for this build. And can be used for skill in conjunction with to significantly increase the chance of killing your target. DEX also helps marginally with ninja skills cast time, but majority of the cast time will be reduced by skill. A pure Killing Stroke Ninja may opt to discard some DEX and LUK in favor of additional STR/VIT for Killing Stroke damage but this is not recommended as the damage gained does not justify losing the benefit of Rapid Throw skill. Melee • STR: ~100 • AGI: ~120 • VIT: ~100 • INT: leftover • DEX: ~100 • LUK: leftover The least popular build that is focused on auto/ctrl-attacking. This build should only be considered as 'for fun' build, but still viable for leveling (though might be VERY SLOW) and possibly low-tier MvPs. Leftovers can go to INT for resistance and hybrid magic build, or LUK for more ATK. For more magical offense, INT can be pumped to ~100 and leave STR for leftovers. Main AoE/leveling/MvPing skill would still be and/or. For ctrl-clicking is a must, with options to max or both hand masteries or just balance both, depending on preference. Hybrid magic build (especially that prefers more INT than STR) can MvP with max or or both depending on preference. Other skills like,, and charms are also necessary. Equipment Kagerou cannot wear transcendent-only or 3rd class-only equipments. They are limited to equipments that's wearable by all, ninja, kagerou/oboro, and 2nd class equipments. This means that equipments such as Nidhoggur's Shadow Garb, Variant Shoes, Valkyrian Armor cannot be worn by them. Melee builds should try to achieve a good balance between 193 ASPD and ATK/survivability. Throwing builds should try to achieve a good balance between +% ranged damage modifier and ATK/survivability.
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