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When I tried a more complex strategy, I died horribly. He rarely hit me and I unloaded nearly everything I had on him. That's the *only* way I figured to beat him. But before you write and ask me about beating the last boss, read the strategy. There were also rendering problems that were apparent, which is odd since I never noticed these problems with Quake 3 Arena. I had this happen in holomatches (in single-player mode) and throughout the single-player levels. Sometimes enemies will completely stop functioning for some reason. Sure, it makes sense for the Borg to "see and shoot" regardless of their own damage, but *everything* in this game does that. Unfortunately, the enemy AI was as predictable as Wolf 3D. That, and the level and enemy designs had some great potential. It was nice to have a story-oriented FPS that wasn't Half-Life (I love HL, I've just completed it too damn many times now). To obtain permission, please write to: _ TABLE OF CONTENTS 01 00 Legal 01 Table of Contents 02 Author's Note 03 Controls 04 General Strategies 05 Walkthrough 05:00 Tutorial 05:01 Stimulation by Simulation 05:02 The Breach 05:03 The Crystal Ship 05:04 Scavenger Hunt 05:05 Assimilation Nation 05:06 Gunship 05:07 The Forge 06 Codes and Secrets 07 Credits and Thanks _ AUTHOR'S NOTE 02 Well, when I first started this game, I was pleasantly surprised.
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