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The illegal missions are available outside of Hurston’s jurisdiction if you have a high enough Red Wind Linehaul reputation and have completed the intro mission in Hurston. The intro mission should be available around Hurston if you have rank 2 courier rep with Red Wind Linehaul. The player will be sent to sketchy, run-down locations like drug labs and stash houses and is tasked with delivering goods between them, some of which may not be legal. These will be offered by Red Wind Linehaul once the player reaches a high enough reputation with them as a courier. New set of delivery missions focusing on illegal cargo.
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This enables AI ships to land and deliver reinforcements on non-structured ground areas like planetary terrain where a pre-defined landing area and assistance from Air Traffic Control is not available. The first implementation of this feature will be at the Reclaimer and Colonialism Outpost Derelict Points of Interest. This will efficiently process planetary terrain and objects to prioritize the processing of the environment around the players into navmesh, allowing the use of all existing functionalities on planets. This system allows NPCs to move on planetary surfaces using a dynamically generated navigation mesh. This initial release will see 5 unique outpost locations on microTech with new delivery missions, small traversal puzzles, and AI guards that utilize the new planetary navmesh along with the new drop ship reinforcement system. We’ve also added a new ground-based Derelict Reclaimer site inhabited by NPCs called “Ghost Hollow,” which involves delivery, bounty hunter, and mercenary missions.Īdded new derelict versions of the Colonialism Outposts into Stanton. There are multiple Reclaimer Derelicts in space with three associated delivery, investigation, and mercenary missions. These Derelict Reclaimers come with puzzle traversal elements along with multiple legal and illegal mission types which include delivery and FPS combat in and around the crash sites using the new planetary navigation mesh.
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Missions – UGF / Bounty Hunter – Turrets around bunkers respawn very quickly, sometimes almost instantaneouslyĪdded additional points of interest that will be scattered both on planets and in space.ASOP – Ships on landing pads end up in “unknown state” for location and have to be reclaimed after the ship is stored or streamed out.Inventory – Weapons – Weapons looted directly equipped from containers/boxes are missing attachments.Armor / Weapons / Utility items may disappear between sessions.FPS Weapons – Weapon holsters or un-holsters unintentionally.Combat AI – UGF Missions are sometimes missing NPC spawns to complete the mission.Animation – Weapons – All weapons are held like a pistol whilst moving in EVA.Medical Beacon- Medical beacon does not complete mission/payment when player is brought back from incapacitation.Crusader Ares – Headlights on Ares are too dim to notice at reasonable range.Vehicles – The Argo Raft’s elevator controls cannot be interacted with from either deck.Vehicles / ShipRefuel – While docked to a Starfarer multiple vehicle types will continuously tilt instead of remaining stationary and snap away from the arm if any movement is attempted.Vehicles / Ships – Shields – Weapon fire penetrates shields when ships are moving.Vehicle / Spawning – The Khartu-al spawns on the hangar floor sideways.Ships / Character Animation – The player character arm will misalign when seated in ships, causing obstruction of HUD and view.Multivehicle – Ships floating in the hangar when stored with the engines left on then retrieved again.Targeting – A ship’s targeting pip may be missing or disappear for some players they cannot be targeted when this happens.Players may have to restart the game after getting kicked to the main menu from a 30k server crash.Party Invite/Group Launch – Unable to party launch with friends.Starting aUEC: 20,000 (Players will receive a stipend based on previous LIVE playtime) The Shader folders can be found here C:\Users\%username%\AppData\Local\Star Citizen. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading.
Nova launcher kindle fire 7 Patch#
Alpha Patch 3.17.2 has been released and is now available on the LIVE environment! Patch should now show: VERSION 3.17.2- LIVE.8148301.